TJSJ 1.0.4 AIrport BGL File

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robleroy
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Joined: Fri Oct 28, 2022 11:47 pm

TJSJ 1.0.4 AIrport BGL File

Post by robleroy » Tue Oct 29, 2024 10:45 pm

Hello, is there a specific location to find the BGL file containing all the airport information for personal editing? I use ADE to assign gates and this has always worked for me until updates 1.0.3 and 1.0.4, where the taxiway bridges and ground level around the runways were very bumpy and even a couple hundreds of feet higher if used with an original bgl from the stock airport information.

As long as I don't use a BGL made from the stock airport information in MSFS, the scenery seems fine. If I make my own file, the airport scenery goes crazy which never happened in the years I've owned the scenery.

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RicardoLVFR
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Re: TJSJ 1.0.4 AIrport BGL File

Post by RicardoLVFR » Tue Oct 29, 2024 11:50 pm

this happens to you if you alter the BGL.

Thing is that some terraform polys are included on that BGL, are you able to load them up?
Ricardo Morillo
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robleroy
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Joined: Fri Oct 28, 2022 11:47 pm

Re: TJSJ 1.0.4 AIrport BGL File

Post by robleroy » Wed Oct 30, 2024 12:23 am

I do not modify the original BGL file because ADE does not recognize any file in the LVFR-TJSJ folder.

I load stock data into ADE and almost everything matched, which is why I could create an extra folder containing the gate assignments without tampering the original LVFR files whatsoever

robleroy
Posts: 3
Joined: Fri Oct 28, 2022 11:47 pm

Re: TJSJ 1.0.4 AIrport BGL File

Post by robleroy » Wed Oct 30, 2024 12:56 am

Also, I never had any problems using the LFVR scenery alongside a mounted BGL file using stock data from MSFS on Airport Design Editor until 1.0.4

Which is why I ask if there's any way to revert to a previous version

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