A few items to share
Posted: Sun Oct 20, 2024 10:06 pm
Hey team,
First off, I am loving this and can't wait to see it mature over the coming months.
Three quick things I wanted to share - first being an odd glitch discovered, and the two others more wish items.
1. During a fuel Xfeed event, where you have closed off the fuel pumps on one engine and are feeding via another - the rate of fuel burn on the open tank is identical to what you would see if xFeed wasn't open. You would expect if only one tank is feeding two engines that the fuel burn rate would significantly increase.
2. I'm joining the call for a pause at TOD feature. Long-haul flying is very challenging when you're flying in a home environment with distractions and can't commit 8 hours to observe and ensuring you don't over fly.
3. Engine start sounds - particularly GE - we are missing a significant calling card of this engine type on engine start being the deep basey noise when fuel is injected. Wondering if anything can be done about this?
Keep it up team!
First off, I am loving this and can't wait to see it mature over the coming months.
Three quick things I wanted to share - first being an odd glitch discovered, and the two others more wish items.
1. During a fuel Xfeed event, where you have closed off the fuel pumps on one engine and are feeding via another - the rate of fuel burn on the open tank is identical to what you would see if xFeed wasn't open. You would expect if only one tank is feeding two engines that the fuel burn rate would significantly increase.
2. I'm joining the call for a pause at TOD feature. Long-haul flying is very challenging when you're flying in a home environment with distractions and can't commit 8 hours to observe and ensuring you don't over fly.
3. Engine start sounds - particularly GE - we are missing a significant calling card of this engine type on engine start being the deep basey noise when fuel is injected. Wondering if anything can be done about this?
Keep it up team!