A321neo blender 3D model for painting

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RicardoLVFR
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A321neo blender 3D model for painting

Post by RicardoLVFR » Mon Dec 26, 2022 10:19 pm

We don't have a paintkit as we use decals to paint our fuselage, and the fuselage/tail section is just paint on the livery

here is the 3d model used by livery painters to paint the aircraft


https://www.dropbox.com/s/bae5otto8rr4q ... g.FBX?dl=0


here are the winglets

https://www.dropbox.com/s/ydq1e43734rlz ... 0.FBX?dl=0

Must have the package installed to know exactly the names of the texture files.
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lewismrl
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Re: A321neo blender 3D model for painting

Post by lewismrl » Tue Jan 03, 2023 3:59 pm

Thanks for these, will make things simpler for sure.

Do you have any intentions to update the mapping on the engines? The last time I attempted to add text or pattern via Blender paint, the mapping was doing odd things and flipping/mirroring sections. Seems solid paint is the only option at present.

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RicardoLVFR
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Re: A321neo blender 3D model for painting

Post by RicardoLVFR » Tue Jan 03, 2023 5:15 pm

if we did it will mess things up in dozens of liveries. We might if we do the 320neo, which we don't know yet if we will.
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lewismrl
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Re: A321neo blender 3D model for painting

Post by lewismrl » Mon Jan 09, 2023 9:05 pm

ok, thanks for the response and understood.

I asked because as far as I could see you have only included solid paint engines with no patterns/test/logos in your liveries so didn't think changing the affected areas would be an issue, but I'm no 3D modeller with mapping experience so can't claim to have any understanding in this area :)

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RicardoLVFR
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Re: A321neo blender 3D model for painting

Post by RicardoLVFR » Mon Jan 09, 2023 9:57 pm

lewismrl wrote:
Mon Jan 09, 2023 9:05 pm
ok, thanks for the response and understood.

I asked because as far as I could see you have only included solid paint engines with no patterns/test/logos in your liveries so didn't think changing the affected areas would be an issue, but I'm no 3D modeller with mapping experience so can't claim to have any understanding in this area :)
Email us to support@latinvfr.com and we will see how we can help you.
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MasterRevan2015
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Re: A321neo blender 3D model for painting

Post by MasterRevan2015 » Tue Feb 28, 2023 5:37 am

Hello there! Is there a blender model or a UV export file for the engines too? I'm planning to expand my fictional livery with all of your planes. Thanks!

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RicardoLVFR
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Re: A321neo blender 3D model for painting

Post by RicardoLVFR » Tue Feb 28, 2023 7:38 pm

Hi, the engine mapping is not available for blender.

We suggest you trial and error based on the texture sheet.
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MasterRevan2015
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Re: A321neo blender 3D model for painting

Post by MasterRevan2015 » Fri Mar 03, 2023 11:00 am

Okay thanks so much! No worries ^^

Erik
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Re: A321neo blender 3D model for painting

Post by Erik » Fri Nov 24, 2023 2:50 pm

Hi Ricardo,

How would you deal with this new livery and specific the logo on the engine:
https://www.planespotters.net/photo/151 ... a321-251nx

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RicardoLVFR
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Re: A321neo blender 3D model for painting

Post by RicardoLVFR » Mon Nov 27, 2023 8:17 pm

Erik wrote:
Fri Nov 24, 2023 2:50 pm
Hi Ricardo,

How would you deal with this new livery and specific the logo on the engine:
https://www.planespotters.net/photo/151 ... a321-251nx
Don't understand your question, what do you mean deal? we have painters, I can specifically ask them and respond to you. Tell me specifically what is it you want to know. thanks
Ricardo Morillo
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