elevation pronlems at KRDU

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vvince
Posts: 8
Joined: Thu Mar 21, 2019 3:57 pm

elevation pronlems at KRDU

Post by vvince » Fri Mar 22, 2019 12:12 am

Hello,

I see several holes in the ground on one side of the airport, some holes with water texture on one half...
That's in P3DV4.4, with ORBX Global, Vector and North America. I ran the ORBX elevation correction exclusion tool.

Any idea where this could come from?

Thanks
Vvince
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RicardoLVFR
Site Admin
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Joined: Thu Sep 20, 2018 12:35 am
Location: Orlando, FL

Re: elevation pronlems at KRDU

Post by RicardoLVFR » Sat Mar 23, 2019 2:11 pm

Hi, took a look at this, and its not our scenery. There is a lake there and it may be that a mesh terrain addon made that elevation look like that.
Ricardo Morillo
Managing Director/Owner

vvince
Posts: 8
Joined: Thu Mar 21, 2019 3:57 pm

Re: elevation pronlems at KRDU

Post by vvince » Wed Mar 27, 2019 9:49 am

Hello,

I looked at it a bit more in details.
The "culprit" is ORBX vector. It is the one which adds some holes at this location and others around the airport.

With Vector and ORBX global, and without LatinVFR KRDU, there are some water textures located at the bottom of the holes. It does not look very nice, since the holes are unrealistically deep and steep, but at least somehow coherent (water at the bottom).

With Vector, Global and with LVFR KRDU activated, the water textures are decentered with respect to the hole, and are displayed on the sloppy walls of the holes. Less nice...

I guess that to make LVFR KRDU compatible with ORBX Vector, the water textures should be shifted?

Thanks and cheers

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