(Solved) SCEL V2.2 - Floating objects

Post product support request for our P3dv4 version products!
User avatar
RicardoLVFR
Site Admin
Posts: 4654
Joined: Thu Sep 20, 2018 12:35 am
Location: Orlando, FL

Re: SCEL V2.2 - Floating objects

Post by RicardoLVFR » Thu Jan 31, 2019 6:34 pm

Thanks Raphael!
Ricardo Morillo
Managing Director/Owner

User avatar
RicardoLVFR
Site Admin
Posts: 4654
Joined: Thu Sep 20, 2018 12:35 am
Location: Orlando, FL

Re: SCEL V2.2 - Floating objects

Post by RicardoLVFR » Thu Jan 31, 2019 6:35 pm

GrilledCheese wrote:
Thu Jan 24, 2019 11:01 pm
Alright I will try that. Yeah this is the third time it has happened to me and I have done everything I could think of to fix the problem. Thank you for the wonderful support!
Hello, I have tried to replicate this issue to no success.

I will ask if anyone else has experienced this arriving from another airport and into SCELv2 with PBR.
Ricardo Morillo
Managing Director/Owner

GrilledCheese
Posts: 6
Joined: Sun Jan 20, 2019 4:28 pm

Re: SCEL V2.2 - Floating objects

Post by GrilledCheese » Thu Jan 31, 2019 6:48 pm

I have done 3 or so flights since switching to the non-PBR version and haven't seen any of the problems as I previously stated in my images above. So as for now this is my fix and it don't bother me that I can't use the PBR version. It is still a great scenery regardless. Thanks for your support! :D
Dylan Emerson
Image

User avatar
coleybwoy
Posts: 3
Joined: Thu Feb 14, 2019 7:05 pm
Location: Tallinn, Estonia
Contact:

Re: SCEL V2.2 - Floating objects

Post by coleybwoy » Thu Feb 14, 2019 7:16 pm

@RicardoLVFR:

I just bought the scenery on SimMarket few days ago and did a flight from EGLL to SCEL in the QW787. Lovely scenery and all but i had the same thing - floating objects, spiked buildings & also some strange preformance reduction (FPS dropped by 20-30fps) while taxing through certain areas. Before i did the long flight i spawned at the same gate in the same plane and had none of these graphical glitches. I always do check new sceneries after installing and before flying into them. I was quite suprised to say the least when after almost 15h of beautiful flight i arrived at the airport to be greeted by a terminal building that topped out at FL100 along with some antennas that reached the same altitude.

Looking forwards to getting these issue sorted. Other than that - excellent scenery! Well done! 8-)

Image
Image
twitch.tv/coleybwoy
Image

User avatar
RicardoLVFR
Site Admin
Posts: 4654
Joined: Thu Sep 20, 2018 12:35 am
Location: Orlando, FL

Re: SCEL V2.2 - Floating objects

Post by RicardoLVFR » Fri Feb 15, 2019 9:10 pm

coleybwoy wrote:
Thu Feb 14, 2019 7:16 pm
@RicardoLVFR:

I just bought the scenery on SimMarket few days ago and did a flight from EGLL to SCEL in the QW787. Lovely scenery and all but i had the same thing - floating objects, spiked buildings & also some strange preformance reduction (FPS dropped by 20-30fps) while taxing through certain areas. Before i did the long flight i spawned at the same gate in the same plane and had none of these graphical glitches. I always do check new sceneries after installing and before flying into them. I was quite suprised to say the least when after almost 15h of beautiful flight i arrived at the airport to be greeted by a terminal building that topped out at FL100 along with some antennas that reached the same altitude.

Looking forwards to getting these issue sorted. Other than that - excellent scenery! Well done! 8-)

Image
Image
Hi, my apologies for this problem. Since this has to do with PBR, we suggest you switch to "Standard" materials, whilst we continue finding out. We are going to check with Lockheed Martin to see what may be causing this, my apologies on the meantime.
Ricardo Morillo
Managing Director/Owner

wanthuyr
Posts: 4
Joined: Wed Feb 27, 2019 4:35 am

Re: SCEL V2.2 - Floating objects

Post by wanthuyr » Wed Feb 27, 2019 4:41 am

I do confirm there's a bug related to floating objects and lines. P3D v4.4 with PBR support, scenery up-to-date. Just arrived at daylight from another airport and was filming the arrival, but as soon as I got on final approach it was a terrible immersion killer which ruined the video. Not even the runway marks were correct.

mrfilbert
Posts: 5
Joined: Mon Jan 28, 2019 8:43 am

Re: SCEL V2.2 - Floating objects

Post by mrfilbert » Wed Feb 27, 2019 10:36 am

Same issue here, also after a 14-hour flight from EGLL. Any progress on a fix?
Attachments
SCEL glitches.jpg
SCEL glitches.jpg (227.93 KiB) Viewed 2782 times

User avatar
RicardoLVFR
Site Admin
Posts: 4654
Joined: Thu Sep 20, 2018 12:35 am
Location: Orlando, FL

Re: SCEL V2.2 - Floating objects

Post by RicardoLVFR » Wed Feb 27, 2019 1:00 pm

Hi,
we have reached directly to Lockheed Martin and they are aware of this issue. It happens on some video cards/hardware on all PBR scenery, so they are working towards a fix.
In the meantime if you have this issue please unselect 'PBR materials' in the options in the 'scenery configurator tool.
Ricardo Morillo
Managing Director/Owner

mrfilbert
Posts: 5
Joined: Mon Jan 28, 2019 8:43 am

Re: SCEL V2.2 - Floating objects

Post by mrfilbert » Wed Feb 27, 2019 1:37 pm

Thanks for the update. Let's hope LM get on top of this. In the meantime, I'll deselect PBR materials as suggested.

User avatar
RicardoLVFR
Site Admin
Posts: 4654
Joined: Thu Sep 20, 2018 12:35 am
Location: Orlando, FL

Re: SCEL V2.2 - Floating objects

Post by RicardoLVFR » Wed Feb 27, 2019 2:04 pm

mrfilbert wrote:
Wed Feb 27, 2019 1:37 pm
Thanks for the update. Let's hope LM get on top of this. In the meantime, I'll deselect PBR materials as suggested.
Yes, I hope they do soon because all of our future scenery are coming only as PBR, the option of having standard materials won't be possible for future scenery. So I am counting on them fixing this.
Ricardo Morillo
Managing Director/Owner

Post Reply