one question about SlopedrwyAI.dll

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grandfred29
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Joined: Sun May 26, 2019 12:10 pm

one question about SlopedrwyAI.dll

Post by grandfred29 » Fri Nov 13, 2020 10:47 am

since p3d5 support slope runway for traffic, should we keep alive this dll?

thanks

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RicardoLVFR
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Location: Orlando, FL

Re: one question about SlopedrwyAI.dll

Post by RicardoLVFR » Fri Nov 13, 2020 2:01 pm

Yes, because the way KFLL is done, even with sloped runway capabilities of P3dv5, we would still need the .dll.

The sloped runway in KFLL passes on top of a road, and even if we wanted to re-do it in P3dv5 we wouldn't have achieved it to look as realistic as it is without the sloped.dll
Ricardo Morillo
Managing Director/Owner

grandfred29
Posts: 5
Joined: Sun May 26, 2019 12:10 pm

Re: one question about SlopedrwyAI.dll

Post by grandfred29 » Fri Nov 13, 2020 4:21 pm

Thanks for your answer Ricardo, today i landed there runway 28r. I want to know why the scenery IS so long to load, i had the same problem with lfll from digital design, but not other airports i own

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RicardoLVFR
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Re: one question about SlopedrwyAI.dll

Post by RicardoLVFR » Fri Nov 13, 2020 5:29 pm

grandfred29 wrote:
Fri Nov 13, 2020 4:21 pm
Thanks for your answer Ricardo, today i landed there runway 28r. I want to know why the scenery IS so long to load, i had the same problem with lfll from digital design, but not other airports i own
If you have KMIA from us, it may be due to loading all the textures and also loading the default surrounding area. South Florida is performance intensive because of all the rivers, shores and such.
Ricardo Morillo
Managing Director/Owner

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