CTD with P3D v5.1
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- Posts: 13
- Joined: Wed Apr 22, 2020 4:39 am
CTD with P3D v5.1
Getting a CTD within minutes of take off at aftermarket airports. This includes KMIA. This is only happening at add-on airports not at any of the default P3D airports. I have also posted this on the LM forum. Problem did not happen in v5.0.
- RicardoLVFR
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Re: CTD with P3D v5.1
Hi, we tested 5.1 and we had no issues with our airports. Will keep checking.
Ricardo Morillo
Managing Director/Owner
Managing Director/Owner
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- Posts: 13
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Re: CTD with P3D v5.1
OK,
Multiple threads in multiple forums.
From a thread about this in the LM forum the following stopped the CTDs so far.
Uninstalled SODE in Orbx central. Unregistered SODE using SODE Display manager.
This cured the CTD issue for me and some others. Checked this at KMIA(LVFR) KRNO(islandsim) KATL(imaginesim) KCLT(FSDT) and KPHX(Flightbeam).
Hope this helps.
Multiple threads in multiple forums.
From a thread about this in the LM forum the following stopped the CTDs so far.
Uninstalled SODE in Orbx central. Unregistered SODE using SODE Display manager.
This cured the CTD issue for me and some others. Checked this at KMIA(LVFR) KRNO(islandsim) KATL(imaginesim) KCLT(FSDT) and KPHX(Flightbeam).
Hope this helps.
Re: CTD with P3D v5.1
actually don't even need to uninstall sode. from sode creator. You just add the line at the bottom to your prepar3d.cfg file.
V5.1 added a new feature called „Adaptive Simulation Group“, mainly intended to reduce visual jittering when flying in close formation with other traffic (multiplayer or AI).
Due to the way SODE works internally (it basically injects AI objects...), Prepar3D picked them up into that new simulation group and when SODE tried to remove the injected object, the sim crashed. This is going to be fixed within Prepar3D.
Until then, there is a workaround (hoping you don‘t do much close formation flying), courtesy of P3Ds dev team: You can disable this new adaptive simulation group system in the Prepar3D.cfg
Quote
[SIM]
AdaptiveSimGroupEnable=False
V5.1 added a new feature called „Adaptive Simulation Group“, mainly intended to reduce visual jittering when flying in close formation with other traffic (multiplayer or AI).
Due to the way SODE works internally (it basically injects AI objects...), Prepar3D picked them up into that new simulation group and when SODE tried to remove the injected object, the sim crashed. This is going to be fixed within Prepar3D.
Until then, there is a workaround (hoping you don‘t do much close formation flying), courtesy of P3Ds dev team: You can disable this new adaptive simulation group system in the Prepar3D.cfg
Quote
[SIM]
AdaptiveSimGroupEnable=False