(Solved) SCEL V2.2 - Floating objects

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Raphael_Chacon
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(Solved) SCEL V2.2 - Floating objects

Post by Raphael_Chacon » Mon Jan 14, 2019 3:39 am

Hello,

Congratulations for the successful scenery! Follower form the very begining Domaero(MDSD) almost a decade ago... May be more...

Im having these floating objects at SCEL:

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Thanks in advance for support,
Raphael Chacón
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MDSD-SM735837 / SVMI-SM936108 / KMIA-SM: 809327,1054032,1380532,1788646, 2067353 / LEBL SM-1671231 / KEYW-SM1843260 / TJSJ-SM1847552 / SCEL-SM1977207

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Raphael_Chacon
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Re: SCEL V2.2 - Floating objects

Post by Raphael_Chacon » Mon Jan 14, 2019 3:56 am

Well, solved the floating issue...

Just ran ORBX AEC, and migration process, and everything went well.... Interesting its affecting some specific portions of the airport structure.

A little thing i can see is that my airplanes are sunken into the ground a bit:

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I guess that might be reviewed soon...

I hope this information is useful for anyone...

Happy Flying!
Last edited by Raphael_Chacon on Tue Jan 15, 2019 12:14 am, edited 1 time in total.
Raphael Chacón
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MDSD-SM735837 / SVMI-SM936108 / KMIA-SM: 809327,1054032,1380532,1788646, 2067353 / LEBL SM-1671231 / KEYW-SM1843260 / TJSJ-SM1847552 / SCEL-SM1977207

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RicardoLVFR
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Re: SCEL V2.2 - Floating objects

Post by RicardoLVFR » Mon Jan 14, 2019 1:59 pm

Hello Raphael,

Is this sinking just in that area or do you have in other sections as well, such as taxiways/runways?

thank you
Ricardo Morillo
Managing Director/Owner

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Raphael_Chacon
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Re: SCEL V2.2 - Floating objects

Post by Raphael_Chacon » Tue Jan 15, 2019 10:24 pm

I see it is happening all over the scenery.

In some areas, like runways(where i think there are other layers, like runway effects) it feels like sunken a bit deeper sometimes, but i bet its part of the visual effect betwen the elevation layer and some effects layer and all related to the elevation issue.

For expl next picture I think its the tires marks visual layer that seems even above the "elevation issue layer", so wheels seem really sunken into the ground at this point:

Image

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I forgot to mention that my simulator is comming from a fresh windows format, fully updated and P3DV4.4 Full installation. Just in case its important to mention that given your recommendation inside the manual.

Thanks for support,
Raphael Chacón
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MDSD-SM735837 / SVMI-SM936108 / KMIA-SM: 809327,1054032,1380532,1788646, 2067353 / LEBL SM-1671231 / KEYW-SM1843260 / TJSJ-SM1847552 / SCEL-SM1977207

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RicardoLVFR
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Re: SCEL V2.2 - Floating objects

Post by RicardoLVFR » Wed Jan 16, 2019 1:17 pm

Hi Raphael, thanks we will take a look at this and get back to you. thanks
Ricardo Morillo
Managing Director/Owner

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Raphael_Chacon
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Re: SCEL V2.2 - Floating objects

Post by Raphael_Chacon » Thu Jan 17, 2019 3:48 am

All right, Thanks...

BTW, using GSX i see people head over the jetway roof.... its more of the same i bet, since GSX is based on airport's height.... There are a couple of videos around about it....

Looking forward for advice/update.... Txs
Raphael Chacón
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MDSD-SM735837 / SVMI-SM936108 / KMIA-SM: 809327,1054032,1380532,1788646, 2067353 / LEBL SM-1671231 / KEYW-SM1843260 / TJSJ-SM1847552 / SCEL-SM1977207

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RicardoLVFR
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Re: SCEL V2.2 - Floating objects

Post by RicardoLVFR » Thu Jan 17, 2019 4:26 pm

Raphael_Chacon wrote:
Thu Jan 17, 2019 3:48 am
All right, Thanks...

BTW, using GSX i see people head over the jetway roof.... its more of the same i bet, since GSX is based on airport's height.... There are a couple of videos around about it....

Looking forward for advice/update.... Txs
hi, can we get links to those videos?
Ricardo Morillo
Managing Director/Owner

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Raphael_Chacon
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Re: SCEL V2.2 - Floating objects

Post by Raphael_Chacon » Mon Jan 21, 2019 3:55 am

Tryed to get from original site. i saw them somewhere in aviation facebook group. Couldnt make one myselft, but i took some screenshots for you at Gate C4:

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You can see people head over the jetway, and they start descending until you can not see their head near the airplane. My guessing: Airport altitude below the issue layer, but GSX takes issue layer as reference and people walk in the air? Its a very bad non-technical explanation, but i hope this info is usefull for your investigation and the elevation issue...

Thanks for support
Raphael Chacón
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MDSD-SM735837 / SVMI-SM936108 / KMIA-SM: 809327,1054032,1380532,1788646, 2067353 / LEBL SM-1671231 / KEYW-SM1843260 / TJSJ-SM1847552 / SCEL-SM1977207

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RicardoLVFR
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Re: SCEL V2.2 - Floating objects

Post by RicardoLVFR » Tue Jan 22, 2019 12:04 am

thanks Raphael, will take a look at this issue soon and get back to you in this thread.
Ricardo Morillo
Managing Director/Owner

GrilledCheese
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Re: SCEL V2.2 - Floating objects

Post by GrilledCheese » Thu Jan 24, 2019 6:54 am

Hi, I am posting about a similar issue to the OP's first question. I also have floating buildings and spike looking things. I also have Z-fighting on the taxiways when I look at them from a certain angle. I have run Orbx AEC many times and it hasn't fixed a thing and I have moved the scenery all up and down the priority list. I am loving the scenery keep up the amazing work! Thanks for the support too! Got some pictures it is hard to show the Z-fighting but it is happening pretty bad.


pics: https://imgur.com/a/73VTMuL
Dylan Emerson
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