Sky/Cloud Reflection on Runways/Taxiways/Ramps KMIA_P3dv5_5.1
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Sky/Cloud Reflection on Runways/Taxiways/Ramps KMIA_P3dv5_5.1
Please see the attached image. You can see the clouds/sky reflection. Maybe something to do with the rain puddles. Very annoying.
I am on P3D ver 5.0.24.34874, with two additional scenery packages installed. Win 10 pro ver 1909, 32 GB or RAM, Radeon RX 580.
Thanks
James
I am on P3D ver 5.0.24.34874, with two additional scenery packages installed. Win 10 pro ver 1909, 32 GB or RAM, Radeon RX 580.
Thanks
James
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Re: Sky/Cloud Reflection on Runways/Taxiways/Ramps KMIA_P3dv5_5.1
Update - I disabled the rain puddles and the reflections are still there.
- RicardoLVFR
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Re: Sky/Cloud Reflection on Runways/Taxiways/Ramps KMIA_P3dv5_5.1
how much of dynamic reflections do you have enabled in the display option section?danielsjam wrote: ↑Sat May 09, 2020 2:39 amPlease see the attached image. You can see the clouds/sky reflection. Maybe something to do with the rain puddles. Very annoying.
I am on P3D ver 5.0.24.34874, with two additional scenery packages installed. Win 10 pro ver 1909, 32 GB or RAM, Radeon RX 580.
Thanks
James
Ricardo Morillo
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Managing Director/Owner
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Re: Sky/Cloud Reflection on Runways/Taxiways/Ramps KMIA_P3dv5_5.1
Dynamic reflection is off - see image
I did some scenery design a long time ago for FSX. I seem to remember that for ground polygons, the specular color need to be set to black to prevent shinny surfaces. Not sure if this is true for p3d.
I did some scenery design a long time ago for FSX. I seem to remember that for ground polygons, the specular color need to be set to black to prevent shinny surfaces. Not sure if this is true for p3d.
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- RicardoLVFR
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Re: Sky/Cloud Reflection on Runways/Taxiways/Ramps KMIA_P3dv5_5.1
You need to have dynamic reflections set to LOW at least for this PBR scenery so that doesn't show up.danielsjam wrote: ↑Sat May 09, 2020 8:05 pmDynamic reflection is off - see image
I did some scenery design a long time ago for FSX. I seem to remember that for ground polygons, the specular color need to be set to black to prevent shinny surfaces. Not sure if this is true for p3d.
Ricardo Morillo
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Managing Director/Owner
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Re: Sky/Cloud Reflection on Runways/Taxiways/Ramps KMIA_P3dv5_5.1
Dynamic reflections replaces static global environment map with real time cube map reflections based on camera. Turning this on does resolve the problem and it is mentioned in you user manual.
Why is it necessary to turn on dynamic reflections to get the scenery to display correctly?
Concrete, cement, and asphalt does not have any reflections unless it is wet.
Actually during rain, the wet surfaces look really good with dynamic reflections off, but with reflections on, surfaces look dry.
No need for a reply, just maybe someone will figure out how to get this to work correctly.
Why is it necessary to turn on dynamic reflections to get the scenery to display correctly?
Concrete, cement, and asphalt does not have any reflections unless it is wet.
Actually during rain, the wet surfaces look really good with dynamic reflections off, but with reflections on, surfaces look dry.
No need for a reply, just maybe someone will figure out how to get this to work correctly.
- RicardoLVFR
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Re: Sky/Cloud Reflection on Runways/Taxiways/Ramps KMIA_P3dv5_5.1
Reason is because PBR materials reflect completely the real environment, and if you use the default map you will have a very unrealistic image reflecting on the textures.
The default map is way too intense and you have that issue you have shown.
The default map is way too intense and you have that issue you have shown.
Ricardo Morillo
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- RicardoLVFR
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Re: Sky/Cloud Reflection on Runways/Taxiways/Ramps KMIA_P3dv5_5.1
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Ricardo Morillo
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Re: Sky/Cloud Reflection on Runways/Taxiways/Ramps KMIA_P3dv5_5.1
Hi i also have this same issue, HDR is off, dynamic reflection is off, all reflection setting are UN-ticked and the rain puddles are turned off also.
MR Fox
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