Unflyable FPS at KFLL

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jdennis1
Posts: 4
Joined: Sun Mar 08, 2020 11:31 pm

Unflyable FPS at KFLL

Post by jdennis1 » Sun Mar 08, 2020 11:49 pm

Hi,
I purchased and installed FLL today. When I first started, FPS were around 2-3. When I disabled MIA and disabled the sloped runway AI, it increased to maybe 4-5fps. Either way it's unflyable for me. I know it is caused by FLL because I go to the default MIA and get decent FPS, same with airports to the north. For reference, my computer can run complex aircraft at complex airports easily around 20-30fps.

Could this be due to the sloping runway? I notice when loading the scenario, FLL takes longer to load terrain data. Could disabling the sloped runway completely be an option in a new update? Or, what else can be causing this?

Thanks,
jdennis1

jdennis1
Posts: 4
Joined: Sun Mar 08, 2020 11:31 pm

Re: Unflyable FPS at KFLL

Post by jdennis1 » Sun Mar 08, 2020 11:53 pm

I have also lowered sim texture resolution to 2048, with no effect.

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RicardoLVFR
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Location: Orlando, FL

Re: Unflyable FPS at KFLL

Post by RicardoLVFR » Mon Mar 09, 2020 12:38 pm

jdennis1 wrote:
Sun Mar 08, 2020 11:49 pm
Hi,
I purchased and installed FLL today. When I first started, FPS were around 2-3. When I disabled MIA and disabled the sloped runway AI, it increased to maybe 4-5fps. Either way it's unflyable for me. I know it is caused by FLL because I go to the default MIA and get decent FPS, same with airports to the north. For reference, my computer can run complex aircraft at complex airports easily around 20-30fps.

Could this be due to the sloping runway? I notice when loading the scenario, FLL takes longer to load terrain data. Could disabling the sloped runway completely be an option in a new update? Or, what else can be causing this?

Thanks,
jdennis1
Hi, what are your system specs?
Ricardo Morillo
Managing Director/Owner

jdennis1
Posts: 4
Joined: Sun Mar 08, 2020 11:31 pm

Re: Unflyable FPS at KFLL

Post by jdennis1 » Mon Mar 09, 2020 3:22 pm

RicardoLVFR wrote:
Mon Mar 09, 2020 12:38 pm
jdennis1 wrote:
Sun Mar 08, 2020 11:49 pm
Hi,
I purchased and installed FLL today. When I first started, FPS were around 2-3. When I disabled MIA and disabled the sloped runway AI, it increased to maybe 4-5fps. Either way it's unflyable for me. I know it is caused by FLL because I go to the default MIA and get decent FPS, same with airports to the north. For reference, my computer can run complex aircraft at complex airports easily around 20-30fps.

Could this be due to the sloping runway? I notice when loading the scenario, FLL takes longer to load terrain data. Could disabling the sloped runway completely be an option in a new update? Or, what else can be causing this?

Thanks,
jdennis1
Hi, what are your system specs?
Windows 10, P3D V4.5
CPU: i7-4770K @3.50GHz
GPU: 2x Geforce GTX 970
16Gb memory

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RicardoLVFR
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Posts: 4661
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Location: Orlando, FL

Re: Unflyable FPS at KFLL

Post by RicardoLVFR » Mon Mar 09, 2020 4:25 pm

jdennis1 wrote:
Mon Mar 09, 2020 3:22 pm
RicardoLVFR wrote:
Mon Mar 09, 2020 12:38 pm
jdennis1 wrote:
Sun Mar 08, 2020 11:49 pm
Hi,
I purchased and installed FLL today. When I first started, FPS were around 2-3. When I disabled MIA and disabled the sloped runway AI, it increased to maybe 4-5fps. Either way it's unflyable for me. I know it is caused by FLL because I go to the default MIA and get decent FPS, same with airports to the north. For reference, my computer can run complex aircraft at complex airports easily around 20-30fps.

Could this be due to the sloping runway? I notice when loading the scenario, FLL takes longer to load terrain data. Could disabling the sloped runway completely be an option in a new update? Or, what else can be causing this?

Thanks,
jdennis1
Hi, what are your system specs?
Windows 10, P3D V4.5
CPU: i7-4770K @3.50GHz
GPU: 2x Geforce GTX 970
16Gb memory
Hi, your system is kind of the low end side. fly with dynamic reflections off, let me know how it goes.

The sloped runway has almost no effect, but rather the PBR textures is casusing this.
Ricardo Morillo
Managing Director/Owner

jdennis1
Posts: 4
Joined: Sun Mar 08, 2020 11:31 pm

Re: Unflyable FPS at KFLL

Post by jdennis1 » Mon Mar 09, 2020 4:34 pm

RicardoLVFR wrote:
Mon Mar 09, 2020 4:25 pm
jdennis1 wrote:
Mon Mar 09, 2020 3:22 pm
RicardoLVFR wrote:
Mon Mar 09, 2020 12:38 pm


Hi, what are your system specs?
Windows 10, P3D V4.5
CPU: i7-4770K @3.50GHz
GPU: 2x Geforce GTX 970
16Gb memory
Hi, your system is kind of the mid end side. fly with dynamic reflections off, let me know how it goes.

The sloped runway has almost no effect, but rather the PBR textures is casusing this.
I have turned dynamic reflections off, and still get 5-10fps even in simple, default aircraft at most locations on the field. I'm not sure that it's on my end because I can get 20-30fps at even more complex locations like NYC, with all airports enabled, in more complex aircraft.

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RicardoLVFR
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Location: Orlando, FL

Re: Unflyable FPS at KFLL

Post by RicardoLVFR » Mon Mar 09, 2020 5:14 pm

hi, send me an email to support@latinvfr.com
Ricardo Morillo
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wil972
Posts: 5
Joined: Wed Mar 18, 2020 6:40 pm

Re: Unflyable FPS at KFLL

Post by wil972 » Wed Mar 18, 2020 6:41 pm

I have also the same problem.

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RicardoLVFR
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Location: Orlando, FL

Re: Unflyable FPS at KFLL

Post by RicardoLVFR » Wed Mar 18, 2020 11:15 pm

wil972 wrote:
Wed Mar 18, 2020 6:41 pm
I have also the same problem.
hi, have you tried any of the suggestions in the manual?
Ricardo Morillo
Managing Director/Owner

wil972
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Joined: Wed Mar 18, 2020 6:40 pm

Re: Unflyable FPS at KFLL

Post by wil972 » Thu Mar 19, 2020 12:02 am

yes, i tried everything as written on the manual.

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