KFLL Textures Way Off

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Flighthog86
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Joined: Wed Mar 04, 2020 9:23 pm

KFLL Textures Way Off

Post by Flighthog86 » Wed Mar 04, 2020 9:42 pm

Hi,
Just bought the scenery and must say the textures are slightly disappointing. Why the huge difference? other portions are the same issues.
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RicardoLVFR
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Location: Orlando, FL

Re: KFLL Textures Way Off

Post by RicardoLVFR » Thu Mar 05, 2020 12:11 am

Flighthog86 wrote:
Wed Mar 04, 2020 9:42 pm
Hi,
Just bought the scenery and must say the textures are slightly disappointing. Why the huge difference? other portions are the same issues.
Hi, the huge difference is because that runway was just recently re-constructed and a new layer of asphalt has been placed. So presently it looks like that.
Ricardo Morillo
Managing Director/Owner

Flighthog86
Posts: 2
Joined: Wed Mar 04, 2020 9:23 pm

Re: KFLL Textures Way Off

Post by Flighthog86 » Fri Mar 06, 2020 10:44 pm

2020-3-4_17-38-35-602.jpg
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2020-3-4_17-36-2-345.jpg
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thanks Ricardo. Couple other things i wanted to bring to your attention. One is taxiway J is shown backwards, second when AI lands or taxis down the slope there is issues with bouncing, Are the runway hold short lights supposed to animated? if not any way to remove them? they dont look all that great being just steady. please see the photos. Thanks again.

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RicardoLVFR
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Re: KFLL Textures Way Off

Post by RicardoLVFR » Fri Mar 06, 2020 10:57 pm

Hi, the textures on the sloped runway are not going to be 100% perfect because they are not placed flat like the rest of the runway, nonetheless thanks for pointing it out, we will look to further perfect it.
As for the taxiway sign, yes we are fixing it for the future update.

And the lights are not going to be animated as we received many reports in the past of people who preferred them to be static as they are now.
Ricardo Morillo
Managing Director/Owner

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