SCEL elevation problem
Re: SCEL elevation problem
The solution for me was using MCX and lowering to the airport elevation (473.704) 3 .bgl files: taxilightB, Taxilights and SCL_runwaylightsground. They where at 474 meters. Now all taxi and runway lights are at same level as the ground and not elevated as before.
- RicardoLVFR
- Site Admin
- Posts: 4654
- Joined: Thu Sep 20, 2018 12:35 am
- Location: Orlando, FL
Re: SCEL elevation problem
Hi, in reality those files were indeed placed at 0.0 above ground level, and we flattened SCEL at 473.704m
there must be some scenery causing the elevation change whic is not ours.
We did not touch the default elevation of SCEL, compared to what we did in V1.
there must be some scenery causing the elevation change whic is not ours.
We did not touch the default elevation of SCEL, compared to what we did in V1.
Ricardo Morillo
Managing Director/Owner
Managing Director/Owner
Re: SCEL elevation problem
Thanks for the reply Ricardo!
It's strange how this files could change by itself
I own PILOT'S - FS Global Ultimate - Next Generation FTX, that's the only add-on that could interfere in that area.
So strange, so should I re-compile them to 0 (cero) elevation then? Which other files should also be 0 meters in elevation?
Thanks again
It's strange how this files could change by itself
I own PILOT'S - FS Global Ultimate - Next Generation FTX, that's the only add-on that could interfere in that area.
So strange, so should I re-compile them to 0 (cero) elevation then? Which other files should also be 0 meters in elevation?
Thanks again
- RicardoLVFR
- Site Admin
- Posts: 4654
- Joined: Thu Sep 20, 2018 12:35 am
- Location: Orlando, FL
Re: SCEL elevation problem
hi, if it is working for you, don't do anything else, but we have tried to fix all of those elevation issues with SCEL. with past fixes/updates.
Ricardo Morillo
Managing Director/Owner
Managing Director/Owner
Re: SCEL elevation problem
For anyone that's having the same issues, open each file with MCX to see if there's one with 474 meters of elevation (I had at least 6 .BGL files that had to be lowrered). Change it to 473.704 and you will have no more hovering over terrain buildings, light posts or papi lights as I did.