(solved) KMIA v5.1 morphing ground poly poking through
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Re: KMIA v5.1 morphing ground poly poking through
Well, I HAVE to point it at some folder due to the logic of the uninstaller, the only thing I can do is not to change the folder it's pointed at and leave it to the default.
Anyhow, after running the v4-uninstaller, I ran the v5-uninstaller. Both uninstallers seem to be totally useless anyways, because they don't delete anything, neither the installation folder nor the addon.xml. So I deleted v5 manually and reinstalled it again, but to no avail - zero difference, there are still those weird spots poking through.
Anyways, I provide you with another bunch of screenshots that I just made today. Click here
Or could it be the v5.1 hotfix? Or that I didn't install in the P3D-folder?
Anyhow, after running the v4-uninstaller, I ran the v5-uninstaller. Both uninstallers seem to be totally useless anyways, because they don't delete anything, neither the installation folder nor the addon.xml. So I deleted v5 manually and reinstalled it again, but to no avail - zero difference, there are still those weird spots poking through.
Anyways, I provide you with another bunch of screenshots that I just made today. Click here
Or could it be the v5.1 hotfix? Or that I didn't install in the P3D-folder?
- RicardoLVFR
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Re: KMIA v5.1 morphing ground poly poking through
ok so no more double jetways nor any other scenery there. This issue might because of flattening, terrain.
What other terrain addons do you have for the area?
What other terrain addons do you have for the area?
Ricardo Morillo
Managing Director/Owner
Managing Director/Owner
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Re: KMIA v5.1 morphing ground poly poking through
I have FS Global Next Gen Ultimate for Mesh, and Orbx Global, Vector, OpenLC NA. I think I am going to build a flattening Ground Poly with ADE, I have some experience with this task...
- RicardoLVFR
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Re: KMIA v5.1 morphing ground poly poking through
Before you do that, the file in p3d/latinvfr/Miami_KMIAv5/sceneryCaptain Lars wrote: ↑Thu Aug 29, 2019 10:16 pmI have FS Global Next Gen Ultimate for Mesh, and Orbx Global, Vector, OpenLC NA. I think I am going to build a flattening Ground Poly with ADE, I have some experience with this task...
MIA_tiles.BGL
replace the name to MIA_tiles.BGX
and check to see what happens if this continues
Ricardo Morillo
Managing Director/Owner
Managing Director/Owner
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Re: KMIA v5.1 morphing ground poly poking through
Hi, I tried what you suggested and I had the impression that there was more flickering and greater patches now.
Btw, I checked "Runway Hold Lights Animated" in the Configurator Tool, but I find it strange how it looks, since the lights seem to be dancing in the air. I made a video of this, you will find it here: YouTube. Is this how it's supposed to look like?
Btw, I checked "Runway Hold Lights Animated" in the Configurator Tool, but I find it strange how it looks, since the lights seem to be dancing in the air. I made a video of this, you will find it here: YouTube. Is this how it's supposed to look like?
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Re: KMIA v5.1 morphing ground poly poking through
So I made a Groundpoly with ADE and... success! I put the GP in a separate scenery layer well below in the library.
Here I have two more pictures for you. One of it shows two hugging aircraft, but I guess I can live with that, it's really only a tiny imperfection.
Here I have two more pictures for you. One of it shows two hugging aircraft, but I guess I can live with that, it's really only a tiny imperfection.
- RicardoLVFR
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Re: KMIA v5.1 morphing ground poly poking through
I glad to hear its solved, there might have been some conflict with another terrain addon, and your GP fixed it.
About the lights dancing, yes some people did not like them, that's why we gave them the 'static' option.
About the lights dancing, yes some people did not like them, that's why we gave them the 'static' option.
Ricardo Morillo
Managing Director/Owner
Managing Director/Owner
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Re: KMIA v5.1 morphing ground poly poking through
I guess they look differently when seen from above in an airliner.
Thank you very much for your support in this beautiful forum, you have been a very friendly helper. Thanks!
Thank you very much for your support in this beautiful forum, you have been a very friendly helper. Thanks!
- RicardoLVFR
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Re: KMIA v5.1 morphing ground poly poking through
Sure thank you for joining and glad to help.Captain Lars wrote: ↑Fri Aug 30, 2019 2:04 amI guess they look differently when seen from above in an airliner.
Thank you very much for your support in this beautiful forum, you have been a very friendly helper. Thanks!
Ricardo Morillo
Managing Director/Owner
Managing Director/Owner