(solved) KMIA v5.1 morphing ground poly poking through

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Captain Lars
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Re: KMIA v5.1 morphing ground poly poking through

Post by Captain Lars » Thu Aug 29, 2019 7:03 pm

Well, I HAVE to point it at some folder due to the logic of the uninstaller, the only thing I can do is not to change the folder it's pointed at and leave it to the default.

Anyhow, after running the v4-uninstaller, I ran the v5-uninstaller. Both uninstallers seem to be totally useless anyways, because they don't delete anything, neither the installation folder nor the addon.xml. So I deleted v5 manually and reinstalled it again, but to no avail - zero difference, there are still those weird spots poking through.

Anyways, I provide you with another bunch of screenshots that I just made today. Click here

Or could it be the v5.1 hotfix? Or that I didn't install in the P3D-folder?

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RicardoLVFR
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Re: KMIA v5.1 morphing ground poly poking through

Post by RicardoLVFR » Thu Aug 29, 2019 8:53 pm

ok so no more double jetways nor any other scenery there. This issue might because of flattening, terrain.

What other terrain addons do you have for the area?
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Captain Lars
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Re: KMIA v5.1 morphing ground poly poking through

Post by Captain Lars » Thu Aug 29, 2019 10:16 pm

I have FS Global Next Gen Ultimate for Mesh, and Orbx Global, Vector, OpenLC NA. I think I am going to build a flattening Ground Poly with ADE, I have some experience with this task...

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RicardoLVFR
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Re: KMIA v5.1 morphing ground poly poking through

Post by RicardoLVFR » Thu Aug 29, 2019 10:37 pm

Captain Lars wrote:
Thu Aug 29, 2019 10:16 pm
I have FS Global Next Gen Ultimate for Mesh, and Orbx Global, Vector, OpenLC NA. I think I am going to build a flattening Ground Poly with ADE, I have some experience with this task...
Before you do that, the file in p3d/latinvfr/Miami_KMIAv5/scenery

MIA_tiles.BGL

replace the name to MIA_tiles.BGX

and check to see what happens if this continues
Ricardo Morillo
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Captain Lars
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Re: KMIA v5.1 morphing ground poly poking through

Post by Captain Lars » Thu Aug 29, 2019 11:24 pm

Hi, I tried what you suggested and I had the impression that there was more flickering and greater patches now.

Btw, I checked "Runway Hold Lights Animated" in the Configurator Tool, but I find it strange how it looks, since the lights seem to be dancing in the air. I made a video of this, you will find it here: YouTube. Is this how it's supposed to look like?

Captain Lars
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Re: KMIA v5.1 morphing ground poly poking through

Post by Captain Lars » Fri Aug 30, 2019 1:00 am

So I made a Groundpoly with ADE and... success! I put the GP in a separate scenery layer well below in the library.

Here I have two more pictures for you. One of it shows two hugging aircraft, but I guess I can live with that, it's really only a tiny imperfection.

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RicardoLVFR
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Re: KMIA v5.1 morphing ground poly poking through

Post by RicardoLVFR » Fri Aug 30, 2019 1:02 am

I glad to hear its solved, there might have been some conflict with another terrain addon, and your GP fixed it.

About the lights dancing, yes some people did not like them, that's why we gave them the 'static' option.
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Captain Lars
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Re: KMIA v5.1 morphing ground poly poking through

Post by Captain Lars » Fri Aug 30, 2019 2:04 am

I guess they look differently when seen from above in an airliner. :D

Thank you very much for your support in this beautiful forum, you have been a very friendly helper. Thanks! :)

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RicardoLVFR
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Re: KMIA v5.1 morphing ground poly poking through

Post by RicardoLVFR » Fri Aug 30, 2019 2:24 am

Captain Lars wrote:
Fri Aug 30, 2019 2:04 am
I guess they look differently when seen from above in an airliner. :D

Thank you very much for your support in this beautiful forum, you have been a very friendly helper. Thanks! :)
Sure thank you for joining and glad to help.
Ricardo Morillo
Managing Director/Owner

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