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FLL
Posted: Wed Mar 04, 2020 1:05 pm
by micstatic
I've noticed a couple power poles and a whole in the concrete.
https://imgur.com/a/fyfnD0M
Re: FLL
Posted: Wed Mar 04, 2020 1:07 pm
by micstatic
actually. See the hole is supposed to be there. Just the towers however should be deleted.
Re: FLL
Posted: Wed Mar 04, 2020 1:10 pm
by RicardoLVFR
Hi, please place this file on p3d/latinvfr/Fort Lauderdale_KFLL/scenery
https://www.dropbox.com/s/eweeubnkx8m7e ... L.zip?dl=0
Re: FLL
Posted: Wed Mar 04, 2020 1:28 pm
by micstatic
i put that file in the directory and replaced what was there before. But towers still remain
Re: FLL
Posted: Wed Mar 04, 2020 1:55 pm
by RicardoLVFR
Re: FLL
Posted: Wed Mar 04, 2020 2:02 pm
by micstatic
Thanks again man. Unfortunately that didn't work either
Re: FLL
Posted: Wed Mar 04, 2020 2:16 pm
by RicardoLVFR
Sorry about this, trying to exclude this but its proving difficult. Do you have ORBX vector? if so if you disable it would it go away?
Re: FLL
Posted: Wed Mar 04, 2020 2:37 pm
by micstatic
yes. I have vector. I tried to exclude the airport, but it doesn't show up in the list of airports I can exclude.
Re: FLL
Posted: Wed Mar 04, 2020 2:45 pm
by Wise87
micstatic wrote: ↑Wed Mar 04, 2020 2:37 pm
yes. I have vector. I tried to exclude the airport, but it doesn't show up in the list of airports I can exclude.
Did you disable vector so LatinVFR can determine if it is being caused by vector? Also they could be power line towers. Vector has an option to turn off power lines. See if that helps so Ricardo can isolate the conflict. I know I've had scenery that had issues with Vector and I had to look for KFLL vector named files to see which one was causing the conflict. Best of luck.
Re: FLL
Posted: Wed Mar 04, 2020 3:11 pm
by micstatic
Hey Ricardo. I'm happy to report that turning off power lines in vector did the trick. I have one more question. Those two files you had me replace I didn't back up. Did I overwrite anything that I would want back now that I know they weren't the problem?