Hello,
I see several holes in the ground on one side of the airport, some holes with water texture on one half...
That's in P3DV4.4, with ORBX Global, Vector and North America. I ran the ORBX elevation correction exclusion tool.
Any idea where this could come from?
Thanks
Vvince
elevation pronlems at KRDU
elevation pronlems at KRDU
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- RicardoLVFR
- Site Admin
- Posts: 4663
- Joined: Thu Sep 20, 2018 12:35 am
- Location: Orlando, FL
Re: elevation pronlems at KRDU
Hi, took a look at this, and its not our scenery. There is a lake there and it may be that a mesh terrain addon made that elevation look like that.
Ricardo Morillo
Managing Director/Owner
Managing Director/Owner
Re: elevation pronlems at KRDU
Hello,
I looked at it a bit more in details.
The "culprit" is ORBX vector. It is the one which adds some holes at this location and others around the airport.
With Vector and ORBX global, and without LatinVFR KRDU, there are some water textures located at the bottom of the holes. It does not look very nice, since the holes are unrealistically deep and steep, but at least somehow coherent (water at the bottom).
With Vector, Global and with LVFR KRDU activated, the water textures are decentered with respect to the hole, and are displayed on the sloppy walls of the holes. Less nice...
I guess that to make LVFR KRDU compatible with ORBX Vector, the water textures should be shifted?
Thanks and cheers
I looked at it a bit more in details.
The "culprit" is ORBX vector. It is the one which adds some holes at this location and others around the airport.
With Vector and ORBX global, and without LatinVFR KRDU, there are some water textures located at the bottom of the holes. It does not look very nice, since the holes are unrealistically deep and steep, but at least somehow coherent (water at the bottom).
With Vector, Global and with LVFR KRDU activated, the water textures are decentered with respect to the hole, and are displayed on the sloppy walls of the holes. Less nice...
I guess that to make LVFR KRDU compatible with ORBX Vector, the water textures should be shifted?
Thanks and cheers