KEYW Default Runway Textures Bleeding Through

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RicardoLVFR
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Re: KEYW Default Runway Textures Bleeding Through

Post by RicardoLVFR » Fri Nov 08, 2019 8:29 pm

Hi, it appears that right after HF2 was released we received more reports of this issue that's why.
Ricardo Morillo
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kconlon
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Re: KEYW Default Runway Textures Bleeding Through

Post by kconlon » Sat Nov 09, 2019 3:44 pm

I am using HF2 with P3Dv4. I am also using Orbx direct openLC North America and Global Vector. Elevation correction is set to Automatic and not disabled for KEYW if that is of any help

Kevin

Ben F.
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Re: KEYW Default Runway Textures Bleeding Through

Post by Ben F. » Fri Nov 22, 2019 10:43 pm

Having the same issue with latest version of P3Dv4.5

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RicardoLVFR
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Re: KEYW Default Runway Textures Bleeding Through

Post by RicardoLVFR » Fri Nov 22, 2019 11:47 pm

hi, are you experiencing this recently or you just bought KEYW and having it right from the start?
Ricardo Morillo
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Mduchsherer
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Re: KEYW Default Runway Textures Bleeding Through

Post by Mduchsherer » Sat Nov 30, 2019 10:48 pm

I played around with this. I found that if you load another airport other than Key West (example, ft Meyers) and then after it has fully loaded change it to Kew West from within the sim It seems to remedy the issue...at least for me.

Ben F.
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Re: KEYW Default Runway Textures Bleeding Through

Post by Ben F. » Mon Dec 02, 2019 7:54 pm

RicardoLVFR wrote:
Fri Nov 22, 2019 11:47 pm
hi, are you experiencing this recently or you just bought KEYW and having it right from the start?
Recently after updating to 4.5 HF2

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