Hello, is there a specific location to find the BGL file containing all the airport information for personal editing? I use ADE to assign gates and this has always worked for me until updates 1.0.3 and 1.0.4, where the taxiway bridges and ground level around the runways were very bumpy and even a couple hundreds of feet higher if used with an original bgl from the stock airport information.
As long as I don't use a BGL made from the stock airport information in MSFS, the scenery seems fine. If I make my own file, the airport scenery goes crazy which never happened in the years I've owned the scenery.
TJSJ 1.0.4 AIrport BGL File
- RicardoLVFR
- Site Admin
- Posts: 4654
- Joined: Thu Sep 20, 2018 12:35 am
- Location: Orlando, FL
Re: TJSJ 1.0.4 AIrport BGL File
this happens to you if you alter the BGL.
Thing is that some terraform polys are included on that BGL, are you able to load them up?
Thing is that some terraform polys are included on that BGL, are you able to load them up?
Ricardo Morillo
Managing Director/Owner
Managing Director/Owner
Re: TJSJ 1.0.4 AIrport BGL File
I do not modify the original BGL file because ADE does not recognize any file in the LVFR-TJSJ folder.
I load stock data into ADE and almost everything matched, which is why I could create an extra folder containing the gate assignments without tampering the original LVFR files whatsoever
I load stock data into ADE and almost everything matched, which is why I could create an extra folder containing the gate assignments without tampering the original LVFR files whatsoever
Re: TJSJ 1.0.4 AIrport BGL File
Also, I never had any problems using the LFVR scenery alongside a mounted BGL file using stock data from MSFS on Airport Design Editor until 1.0.4
Which is why I ask if there's any way to revert to a previous version
Which is why I ask if there's any way to revert to a previous version