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Update 1.0.2 - Problems not fixed
Posted: Wed Jun 05, 2024 3:40 pm
by Kev32
Hi there
Thanks very much for the recent updates. Despite improvements in some areas (in particular far less auto flare in manual landing), I have noted that important aspects for the flyability seem to be still present.
The following areas would really need some love:
-ground control. On my side, version 1.0.2 behaves worse than 1.0.1 with almost not chance of making a 90° turn and staying on the taxiway. This is true at any speed (even well below 10 kts) and using either rudder or tiller
-Max autobreak on TO is still disactivated each time I touch the toe breaks. No funny assignments in my config
-pitch control is over sensitive. The reaction to roll input seems correct for a heavy bird like this but the pitch reaction seems completely off.
-losing Approach mode when disconnecting the AP. The Flight Director reverts to other modes (not sure which to be frank)
-when climbing with AP in control, the aircraft does not stop at the altitude set but continues all the way to the flight level input in the MCDU. This is rather serious since it busts restrictions given by ATC during climb.
I hope the future updates will fix those so that we can all enjoy this nice bird !
Re: Update 1.0.2 - Problems not fixed
Posted: Thu Jun 06, 2024 3:04 am
by 7heAngryVe7eran
Hi Kev32.
Thank you for the feedback!
- The ground control is something we are continuously working on to improve. The only details that I can provide right now is that we have expword existing parameters.And new grammars that were added after the recent su15 update.
-There is a solution to the autobrake issue, but it will need to be tested and approved before being included in an update.
-The pitch control was increased due to user complaint about the aircraft requiring too much stick input during rotation. We may look at adjusting it.
-There is an avionics update being worked on.
-make sure you have primary and tertiary commands mapped and use them to set the cruise FL altitude in managed mode. The aircraft should climb to that alt and level off. I've flown it many times without this issue. However I will test it again on my end.
-
Re: Update 1.0.2 - Problems not fixed
Posted: Thu Jun 06, 2024 3:09 pm
by Kev32
Thanks for the response.
I tested again today.
My bad for the cruise FL in managed mode. This worked fine this time. Not sure what I did wrong before.
For the ground steering problem, I think this is related to the wind effect on the vertical stabilizer. I did a flight from Keflavik with a rather strong wind. I could steer the aircraft on the ground without any problem in one direction while it was just impossible to steer in the other. I hope this helps in solving the problem.
Another small one. The FD does not activate upon TO thrust. Would be helpful to manage properly the TO and initial climb.
Re: Update 1.0.2 - Problems not fixed
Posted: Thu Jul 11, 2024 11:22 am
by 7heAngryVe7eran
Apologies for the late reply.
That's great that things worked out during your test flight.
Improvements to ground control and handling, as well as handling in the air is ongoing with all aircraft.
Thank you for the feedback on the specific situation where you noticed wind effect on the stabilizer. I will check into that.
Are you saying that the FD does not display TOGA in the top left during takeoff when the thrust levers are 100%?
Re: Update 1.0.2 - Problems not fixed
Posted: Sat Jul 13, 2024 7:26 pm
by CAPChris27
7heAngryVe7eran wrote: ↑Thu Jun 06, 2024 3:04 am
Hi Kev32.
Thank you for the feedback!
- The ground control is something we are continuously working on to improve. The only details that I can provide right now is that we have expword existing parameters.And new grammars that were added after the recent su15 update.
-There is a solution to the autobrake issue, but it will need to be tested and approved before being included in an update.
-The pitch control was increased due to user complaint about the aircraft requiring too much stick input during rotation. We may look at adjusting it.
-There is an avionics update being worked on.
-make sure you have primary and tertiary commands mapped and use them to set the cruise FL altitude in managed mode. The aircraft should climb to that alt and level off. I've flown it many times without this issue. However I will test it again on my end.
-
If I may say, and ahead of time I apologize if this is harsh, you should revert back to the less sensitive pitch control and be honest with those complaining. The A340 is a terribly unresponsive aircraft in real life. Be honest and tell them that. If they don't like it. That's on them to learn how to properly control the aircraft. You should not forgo realism to make things easier. Especially when it comes to flight dynamics. I love the A340 but having the A340-600 in xplane it's hard to fly the A343 from you all because of the pitch being so overly sensitive. That's my point of view and again I hope I don't come off as rude because I'm not trying to be rude.
Re: Update 1.0.2 - Problems not fixed
Posted: Sun Jul 14, 2024 5:43 am
by 7heAngryVe7eran
CAPChrist27,
I didn't take what you said as being harsh. Not at all. I personally have not flown the A340 in real life (however I used to fly Cessna 152s and 182s irl), but I have put in a lot of hours of research by reading Airbus manuals and watching videos to assist in determining how the aircraft should behave. I have also spoken to commercial pilots here at KXNA Northwest Arkansas and KVBT Bentonville, and they've been kind enough to answer all my questions.
Applying common sense is also a factor. For example, an ongoing complaint with this aircraft has been about the ground steering. Realistically, someone would expect trying to steer 600,000 lb aircraft when exceeding 20mph would cause the front landing gear to skid (even the aircraft debugger shows the gear skidding because of the excess speed). My response to that is for the user to slow down during taxi. I would like users to understand that, when the simulator flags the gear as skidding, that gear loses all traction until the speed is reduced. The simulator is doing what it is programmed to do. On the aircraft side, we can make a lot of adjustments to the parameters, but there are limitations. Also, making changes to one thing can negatively affect ten others, so test flights must be done to make sure something else hasn't been broken. It takes time.
Moving on, I acknowledge the complaints and fully understand that something doesn't quite 'feel' right with the A340's steering. The same goes for the elevator and loss of authority at both low and high speeds. It really shouldn't be doing that. We're currently working on exploring different options to find a solution.
With all that said, we appreciate everyone that let's us know when something isn't working right.
Re: Update 1.0.2 - Problems not fixed
Posted: Fri Aug 09, 2024 1:47 am
by CAPChris27
Yeah 100% As someone who's in a big Facebook group dedicated to msfs I, and other team members have had to explain stuff like this. Some get it some don't. Not talking bad on those who don't of course. But as far as to how the A340 feels. Honestly pitted next to the toliss, which I also have for xplane, I'd dare say aside from the pitch (and obvious differences because the toliss is a -600 vs you guys' -300, I'd say overall it feels relatively similar. Like it feels like a heavy lumbering aircraft. Cheers and keep up the good work.
Re: Update 1.0.2 - Problems not fixed
Posted: Sun Aug 11, 2024 8:56 am
by 7heAngryVe7eran
CAPChris27,
Your comment is appreciated. We always listen to the community and take every comment into consideration, so long as it's constructive.