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Sky/Cloud Reflection on Runways/Taxiways/Ramps KMIA_P3dv5_5.1
Posted: Sat May 09, 2020 2:39 am
by danielsjam
Please see the attached image. You can see the clouds/sky reflection. Maybe something to do with the rain puddles. Very annoying.
I am on P3D ver 5.0.24.34874, with two additional scenery packages installed. Win 10 pro ver 1909, 32 GB or RAM, Radeon RX 580.
Thanks
James
Re: Sky/Cloud Reflection on Runways/Taxiways/Ramps KMIA_P3dv5_5.1
Posted: Sat May 09, 2020 3:07 am
by danielsjam
Update - I disabled the rain puddles and the reflections are still there.
Re: Sky/Cloud Reflection on Runways/Taxiways/Ramps KMIA_P3dv5_5.1
Posted: Sat May 09, 2020 12:36 pm
by RicardoLVFR
danielsjam wrote: ↑Sat May 09, 2020 2:39 am
Please see the attached image. You can see the clouds/sky reflection. Maybe something to do with the rain puddles. Very annoying.
I am on P3D ver 5.0.24.34874, with two additional scenery packages installed. Win 10 pro ver 1909, 32 GB or RAM, Radeon RX 580.
Thanks
James
how much of dynamic reflections do you have enabled in the display option section?
Re: Sky/Cloud Reflection on Runways/Taxiways/Ramps KMIA_P3dv5_5.1
Posted: Sat May 09, 2020 8:05 pm
by danielsjam
Dynamic reflection is off - see image
I did some scenery design a long time ago for FSX. I seem to remember that for ground polygons, the specular color need to be set to black to prevent shinny surfaces. Not sure if this is true for p3d.
Re: Sky/Cloud Reflection on Runways/Taxiways/Ramps KMIA_P3dv5_5.1
Posted: Sun May 10, 2020 9:26 pm
by RicardoLVFR
danielsjam wrote: ↑Sat May 09, 2020 8:05 pm
Dynamic reflection is off - see image
I did some scenery design a long time ago for FSX. I seem to remember that for ground polygons, the specular color need to be set to black to prevent shinny surfaces. Not sure if this is true for p3d.
You need to have dynamic reflections set to LOW at least for this PBR scenery so that doesn't show up.
Re: Sky/Cloud Reflection on Runways/Taxiways/Ramps KMIA_P3dv5_5.1
Posted: Mon May 11, 2020 7:55 pm
by danielsjam
Dynamic reflections replaces static global environment map with real time cube map reflections based on camera. Turning this on does resolve the problem and it is mentioned in you user manual.
Why is it necessary to turn on dynamic reflections to get the scenery to display correctly?
Concrete, cement, and asphalt does not have any reflections unless it is wet.
Actually during rain, the wet surfaces look really good with dynamic reflections off, but with reflections on, surfaces look dry.
No need for a reply, just maybe someone will figure out how to get this to work correctly.
Re: Sky/Cloud Reflection on Runways/Taxiways/Ramps KMIA_P3dv5_5.1
Posted: Mon May 11, 2020 8:14 pm
by RicardoLVFR
Reason is because PBR materials reflect completely the real environment, and if you use the default map you will have a very unrealistic image reflecting on the textures.
The default map is way too intense and you have that issue you have shown.
Re: Sky/Cloud Reflection on Runways/Taxiways/Ramps KMIA_P3dv5_5.1
Posted: Tue May 12, 2020 12:06 am
by RicardoLVFR
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Re: Sky/Cloud Reflection on Runways/Taxiways/Ramps KMIA_P3dv5_5.1
Posted: Tue Oct 13, 2020 4:56 am
by urbanfox
Hi i also have this same issue, HDR is off, dynamic reflection is off, all reflection setting are UN-ticked and the rain puddles are turned off also.