Key West Ramp/Taxiway Surface Materials

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hp500
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Joined: Sun Jan 06, 2019 9:39 pm

Key West Ramp/Taxiway Surface Materials

Post by hp500 » Sat Feb 20, 2021 8:46 am

Hello Ricardo,

Could you take a look at the taxiway and ramp surfaces in Key West V2, particularly at taxiways A9 and A10? It appears there is a strip of non-asphalt/concrete/bitumen material that is causing aircraft to come to a dead stop in the area between taxiway A and A9/A10. I've attached a screenshot where you can see dirt/dust effects being generated by the main gear tires of the aircraft in this area. The drag caused by that dirt/mud/sand material surface makes it just about impossible to get the aircraft around the corner to park in Gate 2. I haven't been into A8 or A11, but they might have the same condition.

No special addons or terrain for the area, just ORBX Global.

Thanks very much!
Andrew
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RicardoLVFR
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Location: Orlando, FL

Re: Key West Ramp/Taxiway Surface Materials

Post by RicardoLVFR » Sat Feb 20, 2021 3:40 pm

Hi, there aren't any more terrain anomalies other than that? because we fixed somethings in the past.
Ricardo Morillo
Managing Director/Owner

hp500
Posts: 6
Joined: Sun Jan 06, 2019 9:39 pm

Re: Key West Ramp/Taxiway Surface Materials

Post by hp500 » Sun Feb 21, 2021 1:38 am

That’s all I can see. The rest of the airport is ok. I remember this being addressed in the P3Dv4 version but it seems to have come back in the V5 release. I did reinstall to be sure but it’s still there.

Thanks,
Andrew

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