Search found 8 matches
- Sun Apr 19, 2020 12:12 am
- Forum: Scenery for Prepar3Dv5 product support
- Topic: P3Dv5 strange behavior...
- Replies: 4
- Views: 1343
Re: P3Dv5 strange behavior...
To quote Bill: "they finally fixed the z-bias draw order so that you can just start at -1, and go up in increments of 1. So for KRND, I think my topmost layer was like -7 or something. When I did that, it magically fixed that problem of the poly appearing to swallow the buildings whole as the camera...
- Sat Apr 18, 2020 8:54 pm
- Forum: Scenery for Prepar3Dv5 product support
- Topic: Terrain on the fritz at RDU
- Replies: 6
- Views: 1536
Re: Terrain on the fritz at RDU
I saw one of those new radome library objects buried halfway in the parking garage, and also a rogue fuel tank. Not sure what all else. I'll have to get a screenshot of it later. Also, v5 LOVES to place random radio antennas so be on the lookout for those
- Sat Apr 18, 2020 8:52 pm
- Forum: Scenery for Prepar3Dv5 product support
- Topic: P3Dv5 strange behavior...
- Replies: 4
- Views: 1343
Re: P3Dv5 strange behavior...
It isn't all scenery... RDU was unaffected, FT's KLAS was unaffected, and several others are unaffected. But the problem has been found and the fix is known, thanks to Bill at IblueYonder and Orbx. This is a problem with some airports' ground polygons, due to the Z-bias layering, and a change that w...
- Sat Apr 18, 2020 2:06 am
- Forum: Scenery for Prepar3Dv5 product support
- Topic: P3Dv5 strange behavior...
- Replies: 4
- Views: 1343
P3Dv5 strange behavior...
Ricardo check this out! It's wild! I'm testing all of my scenery as I install it back into v5, and I'm noticing some really strange behavior. After a test flight, I noticed some strange anomalies around the south runway at FLL. Upon poking around, I am seeing the models seemingly vanish slowly from ...
- Sat Apr 18, 2020 1:21 am
- Forum: Scenery for Prepar3Dv5 product support
- Topic: Terrain on the fritz at RDU
- Replies: 6
- Views: 1536
Re: Terrain on the fritz at RDU
That's what I figured was the case... the default RDU and several other airports appear to sit up on a kind of platform in some places. They aren't flush with the surrounding terrain. Poor choice on their end, I think... should've just left that sort of thing up to the developers! I also noticed a h...
- Fri Apr 17, 2020 8:25 pm
- Forum: Scenery for Prepar3Dv5 product support
- Topic: Terrain on the fritz at RDU
- Replies: 6
- Views: 1536
Terrain on the fritz at RDU
Terrain has gone crazy around RDU in v5. I don't have anything else installed that should be conflicting with it, that I'm aware can conflict. https://i.ibb.co/xCVyczx/2020-4-17-15-17-56-601.jpg https://i.ibb.co/4tcKHNr/2020-4-17-15-18-10-465.jpg https://i.ibb.co/dtG6kWG/2020-4-17-15-18-23-71.jpg
- Sat Apr 13, 2019 12:50 am
- Forum: Scenery for Prepar3Dv4 product support
- Topic: MSY - no buildings/ground poly! (solved)
- Replies: 8
- Views: 2725
Re: MSY - no buildings/ground poly!
Ohhhh disregard, I fixed it!
- Sat Apr 13, 2019 12:24 am
- Forum: Scenery for Prepar3Dv4 product support
- Topic: MSY - no buildings/ground poly! (solved)
- Replies: 8
- Views: 2725
MSY - no buildings/ground poly! (solved)
Hello! Having an issue with KMSY. I have no buildings and no ground polygon. All that displays is the terminal interior. I've tried re-installing. Any suggestions?